![]() While I personally neglected to count, each car apparently possesses over 200 removable pieces, many of which require a certain sequence of events to even get close to accessing. Though time may not feel like a big deal, the amount of detail included in each car certainly has the capability of striking fear into the heart of many. The countdown constraint, which would have previously put me in a tizzy, now left me feeling slightly under-challenged. ![]() With a quick test run and a slap-dash examination of the major parts of the car, locating, diagnosing, and repairing the broken bits took little more than a handful of minutes each time. That is, until I polished off every car without running out of time once. Having little prior knowledge regarding the inner workings of cars beyond changing the air freshener, I found this to be a harrowing aspect of the game. I don’t suppose you know what any of this means, do you?Įach accepted job comes not only with a broken car, but also with a time limit. It’s back to the shop from there, and the rest of the day is spent disassembling the engine, purchasing new parts, and re-assembling all the pieces for a job well done. After cruising through a series of sharp turns, road bumps, and quick stops, players receive a performance report that highlights the strong and weak points of the vehicle in question. Interestingly enough, while many of the jobs come with a laundry list of to-do items, many of the problems can only be parsed out after taking the ailing car for a spin on your test track. Each completed job earns the players both cash and experience, and the inflow of work orders is seemingly ceaseless. Players can pick and choose their jobs based on the randomized phone calls that come in almost constantly, and each case brings with it a plethora of problems, be it loose steering, faulty brakes, or old filters. You’ve got a full floor, two loading docks, a paint room, and countless resources at your disposal your only mission is to fix whatever car comes in. The plot, if ever I use that word so abhorrently, of this trendy, little sim focuses around the maintanence of your typical auto-repair shop. It’s ugly, but I guess I’ll still fix it for you ![]() However, while I struggle to accept this game as a learning tool and strive to avoid those chosen few who do, Car Mechanic Simulator 2015 did have some solid nuts and bolts that kept me interested. This same market has even seen fit to produce a series of mechanical games over the past few years, and many of them tout a “realistic” experience akin to actually working in the shop. That being said, my time spent in Car Mechanic Simulator 2015 has left me no more confident now then I was days ago, and I would still probably cause irreparable damage to my car should I decide to try and fix it. Fancy flying and train sims offer more mechanical detail than I would be ready to report on, and thus I only assume they hit somewhere close to home when it comes to piloting said respective aircraft. One popular argument justifying the existence of certain simulators (minus Goat and Surgeon Simulator, hopefully) is that they can provide adequate training for the same task in real life.
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